C++: difference between ampersand "&" and asterisk "*" in function/method declaration?


Is there some kind of subtle difference between those:

void a1(float &b) {


void a1(float *b) {


They both do the same (or so it seems from main() ), but the first one is obviously shorter, however most of the code I see uses second notation. Is there a difference? Maybe in case it's some object instead of float?

2/27/2009 9:01:18 PM

Accepted Answer

Both do the same, but one uses references and one uses pointers.

See my answer here for a comprehensive list of all the differences.

5/23/2017 11:54:53 AM

Yes. The * notation says that what's being pass on the stack is a pointer, ie, address of something. The & says it's a reference. The effect is similar but not identical:

Let's take two cases:

   void examP(int* ip);
   void examR(int& i);

   int i;

If I call examP, I write


which takes the address of the item and passes it on the stack. If I call examR,


I don't need it; now the compiler "somehow" passes a reference -- which practically means it gets and passes the address of i. On the code side, then

   void examP(int* ip){
        *ip += 1;

I have to make sure to dereference the pointer. ip += 1 does something very different.

   void examR(int& i){
        i += 1;

always updates the value of i.

For more to think about, read up on "call by reference" versus "call by value". The & notion gives C++ call by reference.

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