Variable Naming Conventions in C++


I come from a .NET world and I'm new to writting C++. I'm just wondering what are the preferred naming conventions when it comes to naming local variables and struct members.

For example, the legacy code that I've inheritted has alot of these:

struct MyStruct
   TCHAR           szMyChar[STRING_SIZE];
   bool            bMyBool;
   unsigned long   ulMyLong;
   void*           pMyPointer;
   MyObject**      ppMyObjects;

Coming from a C# background I was shocked to see the variables with hungarian notation (I couldn't stop laughing at the pp prefix the first time I saw it).

I would much rather name my variables this way instead (although I'm not sure if capitalizing the first letter is a good convention. I've seen other ways (see links below)):

struct MyStruct
   TCHAR           MyChar[STRING_SIZE];
   bool            MyBool;
   unsigned long   MyLong;
   void*           MyPointer;
   MyObject**      MyObjects;

My question: Is this (the former way) still a preferred way to name variables in C++?



10/24/2008 7:02:35 PM

Accepted Answer

That kind of Hungarian Notation is fairly useless, and possibly worse than useless if you have to change the type of something. (The proper kind of Hungarian Notation is a different story.)

I suggest you use whatever your group does. If you're the only person working on the program, name them whatever way makes the most sense to you.

10/24/2008 7:07:42 PM

The most important thing is to be consistent. If you're working with a legacy code base, name your variables and functions consistently with the naming convention of the legacy code. If you're writing new code that is only interfacing with old code, use your naming convention in the new code, but be consistent with yourself too.

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